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BYOND Game Engine

 
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Lyndon
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PostPosted: Tue Feb 16, 2010 4:17 pm    Post subject: BYOND Game Engine Reply with quote

I haven't much time to spare over the next few days but I noticed I hadn't mentioned the BYOND game engine yet on these forums.

Its a free game engine that primarily focuses on making multiplayer online games (but certainly isn't limited to this). It utilises a very easy to learn programming language that has an easy to learn syntax.

The website is http://www.byond.com/. I suggest that you try it out if you want to make a game based on your conworld, or explore some of its physics etc. As I mentioned in a post on FTL travel a while back I made a game that simulated FTL travel using subspace.

On a side note, you cannot play games using other a different OS to windows and the graphics are limited to 2D or isometric graphics and primarily uses a tile based grid.

Have any questions on it I'd be glad to help when I can. In fact I will give a more in depth discussion on how it could be useful for conworlding at a later date and perhaps show some of my work to you.

If you do register a key with them add me as a friend, my key is Lyndonarmitage1
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Blake
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PostPosted: Wed Feb 17, 2010 5:57 pm    Post subject: Reply with quote

Thanks for sharing that Lyndon.

Interactive interfaces like games are a great way to show off a con world.

Have you used any other game engines that you like?

RPG maker seems to work pretty well, from the brief exposure I've had to it.

(I prefer to work at a lower level, though)
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Lyndon
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PostPosted: Fri Feb 19, 2010 6:14 pm    Post subject: Reply with quote

I have used RPG Maker before and it is rather good but I prefer BYOND because it is low level and gives you much more of a wide variety of things that can be done.

An example of code for BYOND:
Code:
mob/verb
   say(var/txt as text)
      if(!ckey(txt)) return
      txt = copytext(txt,1,1024)
      txt = html_encode(txt)
      viewers()<<"<b>[usr]:</b> [txt]"

That basically allows the user to communicate with those who can see their "mob" (avatar/game character). It has a few things in it to prevent spam and the like, without these it can be whittled down to:
Code:
mob/verb
   say(var/txt as text)
      viewers()<<"<b>[usr]:</b> [txt]"


Forgive me for the late reply I seem to of spent the majority of this week away from home and in places I have never been before.

EDIT: You don't have to make games or anything you can actually interact with, you could use it to illustrate an example of an ecosystem, physics system (I think, never tried) or whatever else you can think of.
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Fetus Commander
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PostPosted: Fri Feb 19, 2010 7:02 pm    Post subject: Reply with quote

nice find, i like the language

do they have a ToS or anything similarly bonerific? like if i make a game about Columbine or aborting babies with a coathanger, will they jump down my throat? from what i read it seems like you basically maintain rights to what you make, so is that even an issue?
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Lyndon
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PostPosted: Fri Feb 19, 2010 7:13 pm    Post subject: Reply with quote

I'm unsure if they would like such a thing to show up on their hubs but you could always ask, they wouldn't care if you made such a thing without a hub on their site; I seem to recall a discussion I overheard on one of the games about a morally questionable game of something similar to what you have said.
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Foolster41
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PostPosted: Tue Feb 23, 2010 8:51 am    Post subject: Reply with quote

Yeah, I've been using BYOND on and off for a while now, and I've toyed with doing a RPG based on my world.

It's a pretty good game for prototyping turned based games, but I found it to be much too laggy for real-time games even with descent (cable) connections, at least for me.

I do like it BYOND better than game maker or construct (www.scirra.com) (though both are pretty descent game design programs) for prototyping because getting a game online is much easier.
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