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golem Newcomer
Joined: 09 Dec 2009 Posts: 10
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Posted: Tue Mar 09, 2010 8:21 pm Post subject: My first conworld: questions and maps |
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I'm creating a naturalistic conworld, and I've just finished making its first map. Here it is:
Red lines are borders of tectonic plates.
What do you think about that? Should I correct somethink (the plates, continenets, something else)? |
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Robun Newcomer

Joined: 17 May 2009 Posts: 36
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Posted: Tue Mar 09, 2010 11:26 pm Post subject: |
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Aaah, I am not the only one to create worlds by beginning with plate tectonics !
It seems that all these continents are spreading from the center of the map. Am I right ? Three red lines cross a continent (the big one at east) : are they collision or rifting ?
Is there any subduction zones ? I would have think that the two western continents would be bordered at west by subduction (if they move to west, like I think). |
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chiarizio Wizard


Joined: 23 Jun 2007 Posts: 799 Location: 1 SouthEast Michigan
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Posted: Wed Mar 10, 2010 12:48 am Post subject: |
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Show the mid-oceanic trenches from which new ocean-floor is being created and is spreading, as well as the subduction zones where one continental-shelf tectonic-plate is being drawn down into the mantle under the plate next to it, thereby lifting up that other plate into a mountain range.
Most of your continents should have a mountain-range either just inland of the coast or just off-shore in a sort of archipelago sitting on their continental shelf.
Where you have two continents meeting above sea-level, they should have a mountain-range there.
If you have two plates drawing apart, not in the ocean, there should be a graben and a Rift valley and maybe something like the Dead Sea or like the Mediterranean basin was at some time when it was dry; in other words, dry land below sea-level. If this land has been covered by ocean and then dried out several times over the millenia, it may have a lot of extremely salty spots, like the Dead Sea, Lake Natron, or some salt flats.
You may have places where rivers reversed course because mountain-ranges were built across/beneath them. The rivers around the Himalayas include some examples; and the Amazon is an example.
You may have fresh-water bodies that, historically, were parts of the ocean, but that plate-tectonics re-jiggered. That could give you fresh-water cousins of pelagic species, like the Amazon river-dolphins.
All in all a plate's boundaries should include;
* a rift (usually a "mid"-ocean rift) from which it is drawing away
* a subduction zone towards which it is moving
* faults where it scrapes against other plates not moving in the same direction at the same speed but not moving mostly toward it nor mostly away from it.
For instance suppose there is a Pacific plate whose western boundary is the mid-oceanic ridge. Suppose it's moving eastward, and is subduced under the North American plate (or, maybe, the North American plate is being subduced under it) along the Rocky Mountains subduction zone. Then its northern boundary would be a fault-zone where it contacts some Arctic plate that isn't moving west-to-east; and its southern boundary could also be a fault-zone where it scrapes against some southern plate that also isn't moving west-to-east. _________________ The mark of a good citizen is that he doesn't believe anything if he can help it.
-- W.B. Yapp
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I am also eldin raigmore. |
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Avjunza Conjurer


Joined: 15 Apr 2009 Posts: 221 Location: The Promised Land
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Posted: Wed Mar 10, 2010 11:30 am Post subject: Re: My first conworld: questions and maps |
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| golem wrote: | | Should I correct somethink? |
Yes, your spelling. And probably your pronunciation. Any douchebag who writes or says "something" as "somethink" immediately loses my respect.
Apart from that I reckon you should avoid having one continent around the south pole; it's just a big rip off of Earth. At least move it to the north pole, if not split it up or get rid of it all together. No matter how much actual land is there there'll still be enough ice to travel across the poles, believe me. Unless you've got a different climate going on.
Also, a few of the lines are a bit too straight to be realistic, so when you get round to doing the final copy either use something other than MS Paint, or even just hand draw it and scan it in.
As for tectonics, it seems pretty unusual to me that only one continent has any faultlines crossing it. It's not a bad thing, it does happen, but it just seems more likely that there'll be a few more, at least closer to the other landmasses. Try putting some on the coasts, or just cutting through a peninsula or something. _________________
Economic Left/Right: -5.12 | Social Libertarian/Authoritarian: -9.18 | Take The Test
"Pai ki o te taru" |
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Cerne Wizard


Joined: 16 Dec 2006 Posts: 863 Location: Canada
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Posted: Wed Mar 10, 2010 5:27 pm Post subject: |
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The tectonic map isn't bad, actually. I sort of like how you placed each piece of land in the center of the plate like that. Of course at the parts where the plate boundaries intersect the parts of land above the water you would need to put mountain ranges, but other than that it looks perfectly fine to me.
And to those who are inquiring about the subduction zones and mid-ocean trenches, the directions that the plates are moving toward and away from has not yet been indicated so you don't really know if they are there yet.
Aside from the mountain ranges, I just have one more piece that I don't think anyone else has mentioned: in the areas where you do have plate subduction - I.e. one plate sliding underneath another - you will want to put a string of islands above the water at those boundaries to indicate the resulting volcanic activity. First decide where iach of those plates are going, then put islands and/or mountain ranges in front of them.
Hope this helps. And don't worry about any typos...that happens to me a lot too  |
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Robun Newcomer

Joined: 17 May 2009 Posts: 36
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Posted: Wed Mar 10, 2010 7:59 pm Post subject: |
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| Quote: | | to those who are inquiring about the subduction zones and mid-ocean trenches, the directions that the plates are moving toward and away from has not yet been indicated so you don't really know if they are there yet. |
Suppose we call those continents, from west to east : South America, North America, Africa, Europe, Asia (four parts) and Oceania, using the similarities of place.
The north of South America and the south of North America have the same shape and the boundary of plates is at the middle (and have the same shape also). So, there is ocean spreading between them.
For the same reason, it seems there is ocean spreading between Africa, Europe and west Asia. And also between North America, Africa and Europe.
So, it seems that the two Americas, Europe and Asia are dividing themselves. In term of relative movement, the Americas are moving to west, Europe to north, and Asia to east. It's why I imagine subduction at the opposite boundaries : at western Americas and at northen Europe. (In Asia, it is more complex.) |
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Avjunza Conjurer


Joined: 15 Apr 2009 Posts: 221 Location: The Promised Land
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Posted: Wed Mar 10, 2010 8:26 pm Post subject: |
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| Cerne wrote: | And don't worry about any typos...that happens to me a lot too  |
Look how far away g and k are on the keyboard. That cannot be called a typo. Unless you have absolutely massive hands and fingers. _________________
Economic Left/Right: -5.12 | Social Libertarian/Authoritarian: -9.18 | Take The Test
"Pai ki o te taru" |
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vaja Newcomer
Joined: 15 Jul 2007 Posts: 21 Location: Germany: Thuringia
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Posted: Wed Mar 10, 2010 8:44 pm Post subject: |
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I see the point Cerne was trying to make. I haven't been so much into plate tectonics ever, but I'd say you can't see how the plates move unless Robun marked the movement directions.
I'd say, if you are used to the look of the plates on our earth, the familiar shape will easily make you think that those plates move like ours. But, in my (probably uninformed) opinion, this is not indidcated by the map golem shows us.
I don't think that the map is very original, because it reshapes earth too much, as mentioned before. Probably you should start working out mountain ranges, grabens (such funny loan word ) and other geographic features to give us something more to discuss about. Tell us more about your world!
...and I have to add: I find it rather unusual to start with plate tectonics , anyone else? I started with culture features, but that's just my two cents. |
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Robun Newcomer

Joined: 17 May 2009 Posts: 36
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Posted: Wed Mar 10, 2010 9:24 pm Post subject: |
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For me, it is natural to start with plate tectonics :
1) Plate tectonics explains the physical geography of the world.
2) Then, we can know the climates.
3) Then, we can know the rivers, the forests, the good soils, etc.
4) We can know the resources (mines, agriculture, fishing...)
5) Then, we can write the history of this world.
6) And only then we can know the cultures (they depend on the history). |
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vaja Newcomer
Joined: 15 Jul 2007 Posts: 21 Location: Germany: Thuringia
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Posted: Wed Mar 10, 2010 10:38 pm Post subject: |
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Yeah Robun, I see your point. I agree - it's logical to start at this point. But I don't need to know the tectonics, to do what I wan with my conworld. That's why I start with culture, it gives me ground to rise my stories from.
Although I think, the more perfect the world wants to, the better it becomes to start from plate tectonics or even star formation!
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golem Newcomer
Joined: 09 Dec 2009 Posts: 10
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Posted: Thu Mar 11, 2010 12:51 am Post subject: |
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This is new version of my map:
I've made some changes in several stages, but I didn't show it here... until now. Whole discussion on it is placed here: http://www.spinnoff.com/zbb/viewtopic.php?t=33957
For shape of land masses, I have tried a few better or worse ideas, and I ended up with the shape you know, just because I think it provides good configuration for travelling around the world, at least in case of lowering level of seas and oceans during an ice age. However, I see it is perhaps too much similar to Earth, and I'm going to work on it |
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chiarizio Wizard


Joined: 23 Jun 2007 Posts: 799 Location: 1 SouthEast Michigan
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Posted: Thu Mar 11, 2010 3:27 am Post subject: Re: My first conworld: questions and maps |
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| Avjunza wrote: | | golem wrote: | | Should I correct somethink? | Yes, your spelling. And probably your pronunciation. Any douchebag who writes or says "something" as "somethink" immediately loses my respect. |
| Avjunza wrote: | | Cerne wrote: | And don't worry about any typos...that happens to me a lot too  | Look how far away g and k are on the keyboard. That cannot be called a typo. Unless you have absolutely massive hands and fingers. | Nevertheless, your original comment was inappropriate unless it was a joke; and if it was a joke you should have made it clear that it was a joke. Neither mispronunciation nor misspelling, whether a finger-error or something else, indicates that the rest of a contributor's ideas are not worth respect, much less that the contributor himself/herself is not worth respect.
(Leaving the emoticon, or whichever "this is a joke" indicator you want, off a joke, is also a forgivable error.)
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Each particular plate is almost surely moving in just one direction. All of the arrows on any particular plate should be perfectly parallel. The fact that the planet is really a globe and your map is a flat rectangle could explain some exceptions for the plates that touch the north and/or south edges of your map and/or overlap the east and/or west edges.
I suppose that technically a plate could rotate; or, combine unidirectional ("linear") movement with rotation. But, IIRC and AIUI (and IMO), the rotational component of most plates' motions is much smaller than the "linear" component.
You should have just one big straight arrow in the center of each plate to show what direction it (the whole plate) is moving in; that's the whole point of "plate tectonics", that the entire plate moves as a unit. Make either its length or its thickness correspond to how fast the plate is moving.
If it also is rotating, it's rotating as a unit too; so you could add in an arrow shaped like an arc of a circle, and make either its length or its thickness indicate how fast it is rotating, and make the direction it's pointing indicate whether it is rotating clockwise or counter-clockwise.
Wherever two plates meet in such a way that each is moving towards the other, (or, at least, both moving closer to "towards the other" than "away from the other", and at least one moving closer to "towards the other" than to "sideways from the other"), you need to indicate which one is going down under the other (or, equivalently, which one is riding up over the other).
(For instance, suppose a western plate is moving in a direction somewhat more easterly than due northeast and than due southeast; and the next plate to its east is moving in a direction somewhat more westerly than due north and than due south.)
Such a plate-boundary will be a subduction zone.
You can have the above-sea-level, dry-land parts of two plates that are moving mostly _not_ towards nor away from each other, meet; that will be a fault that crosses dry land, you can think of it as "a fault that crosses a continent".
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I say all that because it looks in your picture like for some plates some parts aren't moving in the same direction as other parts.
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I'm not sure what happens at a boundary between two plates that are moving in just about the same direction. I guess it'd be sort of like an "occluded front" between two air-masses in a weather system (or maybe not). I don't know of any place IRL where that's happening, but it seems likely there must be at least one or two or three. In weather, I think, that gives you tornadoes, IIRC. I don't know what the geologic version of that meteorology would be. _________________ The mark of a good citizen is that he doesn't believe anything if he can help it.
-- W.B. Yapp
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I am also eldin raigmore. |
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Avjunza Conjurer


Joined: 15 Apr 2009 Posts: 221 Location: The Promised Land
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Posted: Thu Mar 11, 2010 5:23 am Post subject: Re: My first conworld: questions and maps |
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@Chiarizio & golem: It was mostly a joke. Although I am perfectly honest when I say people who say or type "somethink" annoy the fuck out of me.
Sorry if I was too offensive for you foreignors  _________________
Economic Left/Right: -5.12 | Social Libertarian/Authoritarian: -9.18 | Take The Test
"Pai ki o te taru" |
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Robun Newcomer

Joined: 17 May 2009 Posts: 36
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Posted: Thu Mar 11, 2010 10:59 am Post subject: |
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This second map is very interesting. I imagine the islands where there is ocean to ocean subduction, the hight mountains where the subduction is ocean to continent...
| Quote: | | it provides good configuration for travelling around the world, at least in case of lowering level of seas and oceans during an ice age. |
Oceans are far too deep to be above the sea level during an ice age. The seas which were above the sea level are in fact part of a continent : they are low underwater basins. North America and Asia are in contact : the Bering Sea is a low plain. In fact, the boundary between Asia and North America is placed in East Siberia (near the Verhoiansk mounts), and near the pole of the Atlantic opening.
I think that the solution is : in a plate with a large continent, an ocean spreading occurs at the middle, dividing the plate to two. But the pole of opening (rotation) is on the plate, near a border. For example near the north border. So the opening is more large at the south than at the north. In the south, a large ocean is opening. In the middle, the ocean is narrow. And in the north, the two new continents are still in contact. When the sea level is high, the low plains are underwater, so it seems we have two continents separated by an ocean (like North America and Asia), but during an ice age, the sea level is lower and the plains emerged : the two continents are in contact (by the north in my example, but it is probably possible by the south, and more original).
(But there is an other advantage to have a contact by north : during the ice age, an ice cap covered the north of the plate, and its weight lowers the ground. So, after the ice age, the sea invaded the plain more than if there was no ice cap.) |
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golem Newcomer
Joined: 09 Dec 2009 Posts: 10
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Posted: Thu Mar 11, 2010 5:11 pm Post subject: |
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| chiarizio wrote: | I suppose that technically a plate could rotate; or, combine unidirectional ("linear") movement with rotation. But, IIRC and AIUI (and IMO), the rotational component of most plates' motions is much smaller than the "linear" component.
You should have just one big straight arrow in the center of each plate to show what direction it (the whole plate) is moving in; that's the whole point of "plate tectonics", that the entire plate moves as a unit. Make either its length or its thickness correspond to how fast the plate is moving.
If it also is rotating, it's rotating as a unit too; so you could add in an arrow shaped like an arc of a circle, and make either its length or its thickness indicate how fast it is rotating, and make the direction it's pointing indicate whether it is rotating clockwise or counter-clockwise.
Wherever two plates meet in such a way that each is moving towards the other, (or, at least, both moving closer to "towards the other" than "away from the other", and at least one moving closer to "towards the other" than to "sideways from the other"), you need to indicate which one is going down under the other (or, equivalently, which one is riding up over the other).
(For instance, suppose a western plate is moving in a direction somewhat more easterly than due northeast and than due southeast; and the next plate to its east is moving in a direction somewhat more westerly than due north and than due south.)
Such a plate-boundary will be a subduction zone.
You can have the above-sea-level, dry-land parts of two plates that are moving mostly _not_ towards nor away from each other, meet; that will be a fault that crosses dry land, you can think of it as "a fault that crosses a continent".
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I say all that because it looks in your picture like for some plates some parts aren't moving in the same direction as other parts.
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Yes, perhaps I should also draw one big arrow on every plate, just to show the direction of its move, however I think small arrows should be here too. I've drawn them just to show whether borders of two plates are convergent (they collide), or divergent (they move away from each other) |
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chiarizio Wizard


Joined: 23 Jun 2007 Posts: 799 Location: 1 SouthEast Michigan
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Posted: Fri Mar 12, 2010 3:29 am Post subject: |
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| golem wrote: | | Yes, perhaps I should also draw one big arrow on every plate, just to show the direction of its move, however I think small arrows should be here too. I've drawn them just to show whether borders of two plates are convergent (they collide), or divergent (they move away from each other) |
Well, IMO, all (or almost all) the little arrows on a single plate should be parallel (or almost parallel) to each other.
Plate D, for instance, appears to be contracting in all directions; I don't think that can happen at all, and I'm pretty sure it must be quite rare in nature even if it can happen.
Plate E appears to be expanding in all directions. I think that's just as unlikely and unnatural.
Also: Arrows in opposite directions on adjacent plates needn't only be more-or-less-perpendicular to the plate-boundary. They can be, and (IMO) in RL often are, more-or-less-parallel to it, instead. So, not only can they converge or diverge; they can also scrape against each other.
For instance you could have plate B moving East while plate C is moving West.
IJS ("I'm Just Saying") I don't think you're ready to draw the little arrows until you've drawn the big arrows. _________________ The mark of a good citizen is that he doesn't believe anything if he can help it.
-- W.B. Yapp
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I am also eldin raigmore. |
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golem Newcomer
Joined: 09 Dec 2009 Posts: 10
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Posted: Fri Mar 12, 2010 4:48 pm Post subject: |
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Update:
This is remake of my previous map. I removed most of land masses, and drew new ones. Arrows show directions of most plates. I know that I should draw more smaller plates, but this is just work in progress.
What do you think about that? |
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vaja Newcomer
Joined: 15 Jul 2007 Posts: 21 Location: Germany: Thuringia
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Posted: Fri Mar 12, 2010 6:20 pm Post subject: |
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Sorry, but that looks awful and I think you forgot to mark the upper north and the lower south plate. But indeed, it's better to see how the plates move with these arrows.
Maybe you should put some more work in the graphics, these hand-drawn MSPaint-arrows look very sketchy. Nevertheless, it's a good point to start from. Maybe you even think about adding a rotational component to the movement, as chiarizio already suggested? Although, I don't think it's really needed, unless you want to work out the whole conhistory of plate tectonics. |
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Robun Newcomer

Joined: 17 May 2009 Posts: 36
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Posted: Fri Mar 12, 2010 7:10 pm Post subject: |
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My suggestion : use different colors, or different codes, for the different types of plate boundaries. For example :
- subductions = red line with chevrons + 1 arrow (subducted ocean),
- collisions = thick black lines + 2 black arrows (2 continents),
- transformation fault = thin black line + 2 opposite arrows,
- ocean ridges = blue line + 2 blue opposite arrows,
- hot spots = little red circle (active) or red dot (inactive).
Here is such a map of Earth (they use other colors) :
http://www.globalchange.umich.edu/globalchange1/current/lectures/evolving_earth/tectonic_map.jpg
Last edited by Robun on Sat Mar 13, 2010 5:39 pm; edited 2 times in total |
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golem Newcomer
Joined: 09 Dec 2009 Posts: 10
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Posted: Fri Mar 12, 2010 7:11 pm Post subject: |
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| vaja wrote: | | Sorry, but that looks awful and I think you forgot to mark the upper north and the lower south plate |
As I wrote, I marked most of the plates. I'm not sure what can be directions of movement of the two unmarked ones...
| Quote: | | Maybe you should put some more work in the graphics, these hand-drawn MSPaint-arrows look very sketchy |
Because it is sketch, or as I wrote: "work in progress". And not MSPaint-arrows, but Inkscape-arrows  |
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chiarizio Wizard


Joined: 23 Jun 2007 Posts: 799 Location: 1 SouthEast Michigan
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Posted: Fri Mar 12, 2010 9:59 pm Post subject: |
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I'm encouraged, and I hope you are encouraged too (I think you should be).
Take Vaja's opening criticism with a grain of salt and dwell instead on his many compliments to you. | vaja wrote: | | But indeed, it's better to see how the plates move with these arrows. .... Nevertheless, it's a good point to start from. |
Also, Robun's suggestions are probably good. _________________ The mark of a good citizen is that he doesn't believe anything if he can help it.
-- W.B. Yapp
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I am also eldin raigmore. |
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Cerne Wizard


Joined: 16 Dec 2006 Posts: 863 Location: Canada
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Posted: Sat Mar 13, 2010 5:20 am Post subject: |
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I am gonna have to say I like the second map (not the second revision) the best. All you need to do with it is follow the guidelines Robun gave you to mark the faultlines and hotspots. Then you are all set to go. Oh, and don't forget to include the key you used.
And ajaja this thread is wide. Is it possible to shrink those images a bit? |
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golem Newcomer
Joined: 09 Dec 2009 Posts: 10
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Posted: Sat Mar 13, 2010 1:26 pm Post subject: |
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| Cerne, what do you mean by "key"? |
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golem Newcomer
Joined: 09 Dec 2009 Posts: 10
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Posted: Sat Mar 13, 2010 9:22 pm Post subject: |
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Update:
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Cerne Wizard


Joined: 16 Dec 2006 Posts: 863 Location: Canada
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Posted: Sun Mar 14, 2010 1:38 am Post subject: |
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| Golem wrote: | | Cerne, what do you mean by "key"? |
I meant the guide to the various dots, lines, colours, etc., that you display on your map to represent things like faultlines and hotspots. I thought you were going to use Robun's suggestion for your map so I was going to suggest you show that at the bottom of your map.
Here it is again:
| Robun wrote: | - subductions = red line with chevrons + 1 arrow (subducted ocean),
- collisions = thick black lines + 2 black arrows (2 continents),
- transformation fault = thin black line + 2 opposite arrows,
- ocean ridges = blue line + 2 blue opposite arrows,
- hot spots = little red circle (active) or red dot (inactive). |
This is known as a "key" and lots of maps have them to indicate what the various features on their maps are.
BTW your newest map looks a lot better. I still like the second map in the thread though. It looks more professional and - upon looking at it again - you can see where the plates are moving. |
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golem Newcomer
Joined: 09 Dec 2009 Posts: 10
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Posted: Sun Mar 14, 2010 2:33 am Post subject: |
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Cerne, my final map will be even better than the one you like . After I make my final set of tectonic plates, I will care about details. |
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Robun Newcomer

Joined: 17 May 2009 Posts: 36
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Posted: Sun Mar 14, 2010 1:36 pm Post subject: |
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| An other suggestion : after the "rectangular" map (Mercator), it would be interesting to draw a map of the poles. You may see problems that are not shown in the rectangular map. |
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Elyador Newcomer

Joined: 11 Apr 2010 Posts: 18
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Posted: Mon Apr 12, 2010 8:22 am Post subject: |
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I like this map a lot. Pretty realistic looking geography you got there. I think its cool that you're taking into account the way your planet used to look and how it will look in the distant future. I've never tried doing that before. it looks really cool, and seems like fun too. I'll have to try it sometime.
What have you decided about the climate of your planet? If you're making up your own alien ecology, this will matter a lot. This will obviouly have a huge effect on any civilizations, human or otherwise, that you put on it. Which way does the wind blow over your continents? what parts of the world get a lot of rain, and which ones are dry? are there any trade winds or monsoon cycles (like on earth in the indian ocean, for example) that people can use to get around? |
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chiarizio Wizard


Joined: 23 Jun 2007 Posts: 799 Location: 1 SouthEast Michigan
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Posted: Fri Apr 16, 2010 8:49 pm Post subject: |
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I want to "second" Robun's and Elyador's two latest posts to this thread. _________________ The mark of a good citizen is that he doesn't believe anything if he can help it.
-- W.B. Yapp
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I am also eldin raigmore. |
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